Friday, October 7, 2011

def HelloWorld(newContext):

Hello internet! Since I last posted here, many things have happened... most of them incredible.

I not only had a fantastic internship at Riot Games, but since became a full-time technical animator. I have seen our product, League of Legends, evolve from a pretty popular online game to a multi-award-winning, international, multi-million-player sensation. I have a GDC award sitting on my desk. I love my job. Everything went... way better than expected.

I also had a bit of a career re-focusing. When I last posted here, I listed my skills as "animator and concept artist." While I still love to draw and animate, my career path has strayed almost entirely into technical art. This is actually awesome. For the past year, I've become involved with a very smart and passionate group of people focused on helping others on their teams be effective. Though I've animated a few characters for LoL (Swain, Urgot, and Jarvan IV!), I've touched every character in the game by re-making their rigs, fixing problems, making tools, and generally filling that all-important support role. I'm learning more about rigging and programing (so far, mostly Python with a smidgen of C++) and a lot about game production. I'm really excited to see what sorts of problems I try to solve next!

The switch from student to industry professional happens incredibly fast. It was bizarre for me to go back and read my first couple of post on this blog; I was totally focused on the goal of getting hired and, as soon as it happened, I needed to totally re-contextualize my idea of success. I'm sure most Rioters who have been part of this ride from the beginning are stunned constantly by how far the company has come.


I'm excited to say I've had a few opportunities to help other students make the switch to industry professional as well. I've looked at dozens (hundreds?) of portfolios at GDC and SIGGRAPH. I've made a presentation with my co-workers to student volunteers just a year after I was sitting right where they were. Next week, I'm going to have the incredibly surreal experience of making a "how to get into the industry" talk at Ringling, speaking to many of the people I've known as a student! I'm incredibly excited for this trip. I've got my slides ready and a follow up Q&A lined up with the Game Design Club. It's going to be sweet.

I don't know how often I'll update this blog. Ideally, I start posting some work related to tech art; none of my internet presence currently suggests what I actually do. This is terribly hypocritical, seeing as I encourage every student I speak with to demonstrate their work and thought processes through blogs or websites. Historically my interests have been incredibly fickle; I start and stop side projects all the time. Within the last couple months I've started D&D campaigns, Warhammer 40K leagues, music jam sessions, indie games... tonight alone I painted miniatures for a co-worker, edited an article that'll be coming out soon in Game Developer magazine (super excited!), watched SoloMid livestreams, and wrote this blog post. I'm not sure I'll be able to stuff everything I want to do into the nights and weekends, so expect updates to be sporadic as usual.

For most of my life, I've felt guilty about the projects I keep starting and stopping. I'm starting to think, however, that it doesn't really matter; all of this is valuable. Even if I can't maintain focus on one problem for months on end, it's exactly this desire to stick my hands into everything that's allowed me to grow into a support role across many different projects. I'm excited for seeing where it all goes next.

Thursday, May 20, 2010

Graduation and Riot Games!

Oh hey I graduated! :D

It feels super awesome to be done. And, to top it off, I have an internship at an incredible company and I'm really really excited. I will be rigging and animating this summer (and maybe, hopefully, permanently) at Riot Games!

I was lucky enough to meet a few of the Riot people at GDC this spring. They seem really cool, I really love their game (League of Legends), and I really look forward to getting over there next week. Until then, I'll be getting ready, hanging out with the folks and the guitar, and maybe playing some games. :P I'm also getting a new ASUS laptop tomorrow, which should be sweet business. I'll be putting Maya on there and making it my main machine.

So, sorry for the long lull between updates, but that's where we stand. I'll be sure to update on the Riot situation when I'm over there. :D

Toodles.

Sunday, April 4, 2010

THESIS: MECHANICAL ADVANTAGE IS DONE!

After over a year of production, it's finally completed!


Click here to view.



It's an incredibly satisfying feeling. I'd say more, but I don't know what words can say about the experience... incredibly stressful, incredibly rewarding. Thank you to everyone who was there with me along the way.

Also, here's a taste of things to come... this dood will be modeled low-poly, textured, and (hopefully) animated by graduation: Mardok, the Fisher of Souls!

Sunday, February 28, 2010

Hey guys I'm still alive! <:U

Time to dump some art on y'all! These were all done for my digital illustration class.


 
  
  

(Valve logo and L4D2 © Valve and all that)

Thursday, January 14, 2010

Last Semester!

And suddenly we're in the home stretch.

It's been a really awesome ride at Ringling. I know I've learned tons, and I'm mostly happy with the things I've accomplished here. Thesis and the job hunt are the final big hurdles, and I am optimistic that I'll cross the finish line just fine.

This semester I'll be taking digital painting, a great opportunity for me to develop my concept portfolio alongside my animation portfolio. I'm going to guess that I'll be hired into animation, however... I don't know if my concept art abilities are quite up to competing with the legions of illustrators out there.

I'm also feeling like I have a bit of wiggle-room this semester to get some life-things back in order. I'm trying to exercise, and my lower back is currently really sore from Tuesday's Capoeira class. I'm studying Islam and film as side courses. I'm doing occasional RPing with friends (though I've relinquished my DM/GM role for now). I'm exploring indie games, such as The Path by Tale of Tales.

To summarize, things feel balanced and unless I'm grossly underestimating the path ahead of me, the worst of the work load is behind me.

Cheers to 2010! Happy trails.

Tuesday, December 15, 2009

Thesis Progress

Hallo everybody,

I thought I'd share my thesis progress. I'm currently at the 2nd / 3rd pass animation stage, looking to do some revisions over break.



Edit: apparently it's bad procedure to post the WIP until it's a final product... so says the great CA dept. :/ sorry folks

Sunday, December 13, 2009

I'm still in it. A good victory.

Sorry again for the infrequent posts. Basically, I've been wrapped up in school the past few weeks making sure I can progress to the next semester. It's never a sure thing in this department. Now that the senior mid-year show is complete, however I can finally say that I will, for sure, progress to spring semester.

Today was a bit of a roller coaster. I got up at 9 am, went to the senior show, saw all the other work all my classmates have been doing. It was a wonderful and nerve-wracking experience. Lots of cool stuff going on. That process took about three hours, followed by two hours of waiting thorough the teachers' deliberation. I was happy to find out neither I, nor any of my close friends, failed. I do not actually know who did fail this semester, but I hope that they will push on to make fantastic pieces next year. Good work and good luck everyone.

After that, I had a nice time cleaning and eating at my house, followed by Princess and the Frog. Good movie, I enjoyed it muchly. Now, I am heading out to Pacific Rim with Aless.

More updates as time and events warrant. Ta!