Thursday, May 20, 2010

Graduation and Riot Games!

Oh hey I graduated! :D

It feels super awesome to be done. And, to top it off, I have an internship at an incredible company and I'm really really excited. I will be rigging and animating this summer (and maybe, hopefully, permanently) at Riot Games!

I was lucky enough to meet a few of the Riot people at GDC this spring. They seem really cool, I really love their game (League of Legends), and I really look forward to getting over there next week. Until then, I'll be getting ready, hanging out with the folks and the guitar, and maybe playing some games. :P I'm also getting a new ASUS laptop tomorrow, which should be sweet business. I'll be putting Maya on there and making it my main machine.

So, sorry for the long lull between updates, but that's where we stand. I'll be sure to update on the Riot situation when I'm over there. :D

Toodles.

Sunday, April 4, 2010

THESIS: MECHANICAL ADVANTAGE IS DONE!

After over a year of production, it's finally completed!


Click here to view.



It's an incredibly satisfying feeling. I'd say more, but I don't know what words can say about the experience... incredibly stressful, incredibly rewarding. Thank you to everyone who was there with me along the way.

Also, here's a taste of things to come... this dood will be modeled low-poly, textured, and (hopefully) animated by graduation: Mardok, the Fisher of Souls!

Sunday, February 28, 2010

Hey guys I'm still alive! <:U

Time to dump some art on y'all! These were all done for my digital illustration class.


 
  
  

(Valve logo and L4D2 © Valve and all that)

Thursday, January 14, 2010

Last Semester!

And suddenly we're in the home stretch.

It's been a really awesome ride at Ringling. I know I've learned tons, and I'm mostly happy with the things I've accomplished here. Thesis and the job hunt are the final big hurdles, and I am optimistic that I'll cross the finish line just fine.

This semester I'll be taking digital painting, a great opportunity for me to develop my concept portfolio alongside my animation portfolio. I'm going to guess that I'll be hired into animation, however... I don't know if my concept art abilities are quite up to competing with the legions of illustrators out there.

I'm also feeling like I have a bit of wiggle-room this semester to get some life-things back in order. I'm trying to exercise, and my lower back is currently really sore from Tuesday's Capoeira class. I'm studying Islam and film as side courses. I'm doing occasional RPing with friends (though I've relinquished my DM/GM role for now). I'm exploring indie games, such as The Path by Tale of Tales.

To summarize, things feel balanced and unless I'm grossly underestimating the path ahead of me, the worst of the work load is behind me.

Cheers to 2010! Happy trails.