Sorry for how seldom I've been posting of late; thesis is still chugging along, as well as a bit of table top gaming on the side. I'm trying to dial down the side-gaming these coming weeks, as I'm finding it rather exhausting. Still playing Ragnarok a bit tho...
In any case, here's a digital painting I did while feeling braindead in the labs. More to follow, I think. (Forgot to time this one, about an hour or something..?)
A blog about Technical Artist Jeremy Putnam's tech and animation as well as thoughts and ramblings about games, the game industry, League of Legends, and other related content.
Sunday, November 22, 2009
Tuesday, November 10, 2009
Wednesday, November 4, 2009
If I had the time...
So many things I'd theoretically love to do!
I occasionally muse about all the projects I'd like to do if I weren't already tied to thesis and other responsibilities. For example, I've always liked the idea of making my own clothing... probably baggy stuff made of brown canvas with lots of flaps and buckles.
Recently, I've been imagining how cool it would be to take a low-poly character through the full concept/ development process. Make a bunch of silhouettes, rough sketch pages, then make a character sheet with turnarounds, prop designs, etc. Maybe do some color studies, even some related environment work. Then, go ahead and model the character in Maya and do some nice texture maps. The way I see it, if presented well, such a packet would stand on its own really well for a concept/ modeling portfolio.
That being said, I'll have to finish this animation before I can begin working seriously on anything like that. I'm excited about this film, but as I said earlier this month, I've been so deep into the process for so long that I'm a bit fatigued. It's a distance race, and I need to try to stay focused.
((I might still be playing Ragnarok after labs close... shhhhhhhh.))
I occasionally muse about all the projects I'd like to do if I weren't already tied to thesis and other responsibilities. For example, I've always liked the idea of making my own clothing... probably baggy stuff made of brown canvas with lots of flaps and buckles.
Recently, I've been imagining how cool it would be to take a low-poly character through the full concept/ development process. Make a bunch of silhouettes, rough sketch pages, then make a character sheet with turnarounds, prop designs, etc. Maybe do some color studies, even some related environment work. Then, go ahead and model the character in Maya and do some nice texture maps. The way I see it, if presented well, such a packet would stand on its own really well for a concept/ modeling portfolio.
That being said, I'll have to finish this animation before I can begin working seriously on anything like that. I'm excited about this film, but as I said earlier this month, I've been so deep into the process for so long that I'm a bit fatigued. It's a distance race, and I need to try to stay focused.
((I might still be playing Ragnarok after labs close... shhhhhhhh.))
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